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* Fixed: The Game Room's Lethal Justice for 84. * Fixed: Tecmo Raiga - Strato Fighter for 84. * Fixed: Gaelco 3D games however there is still an issue (see "Future release") for 84. * Fixed: Konami games using KONAMIGX hardware (ie.Mystic Warriors, Violent Storm, etc) for 69 and 84. * Fixed: Multi32 games like Outrunners for 69 and 84. * Fixed: XMAME frontend after adding/removing ROMs and using "START" to refresh cached list, wasn't calculating correct number of games available for each filter mode. Hooray! Long standing bug which was really annoying! (all versions). * Fixed: Sega System16 games like Altered Beast and Alien Storm and Enduro Racer. * "No sound" option now works (all versions).
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* Fixed: Analog controls now have correct defaults for rotated screen modes (all versions). * Fixed: Dragon Blaze, Strikers 1945 II, etc (69 and 84) * Fixed: Bucky O'Hare and COW-boys of Moo-Meesa (69 and 84) This only applies to certain games (see those listed below). The default is 16-bit mode, you need to select the 32-bit before starting the game. 16-bit mode is faster, 32-bit mode is more accurate and has some extra effects. The user will now have the option of running in 16 or 32-bit color mode. Games supporting ALPHA in v1.0 - v1.2 always ran in 16-bit mode.
#Cowboys of moo mame 0.37b5 drivers#
* Updates to drivers using ALPHA BLEND modes. * Added 32-bit color mode and support in drivers where required for high quality alpha blending screens (all versions).
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The good news is that you won't really need three sets. Take careful note of those versions and understand that optimally you will need three sets of ROMs to play all the games that this release supports. XMAME v1.3 for GCW-Zero supports three versions: This is true to a degree, and confirmed by MAME developer Aaron Giles, see his post. As many MAME users have already noted, later versions do tend to get slower.